Saturday, June 29, 2013

IMPORTANT MOBILE GLOSSARIES

CORNING GORILLLA GLASS

 

Gorilla Glass is the registered trademark for a toughened glass, manufactured by U.S. glassmaker Corning, Inc.
It became highly popular as a cover glass for portable electronic devices such as high-end mobile phones.
The manufacturer claims that Gorilla Glass offers high scratch resistance and incredible hardness, which allows the use of thinner glass panels on devices, without the inherent fragility, which traditionally comes with thinner thickness.
The invention for manufacturing this sort of protective glass had supposedly been gathering dust for quite some years in Corning's warehouse, until Steve Jobs, Apple's CEO back then, commissioned Corning to develop a new scratch proof display cover glass for the first iPhone.
The rise of touchscreen phones popularity since then has turned the manufacturing of Gorilla Glass into a lucrative business niche for Corning.
In 2012, Corning introduced a second generation of the material, called "Gorilla Glass 2" and devices using it started shipping in the first half the same year. According to the manufacturer, the advantages of the second generation include even thinner construction, higher transparency to light and allows for even better touch sensitivity.
Gorilla Glass 3 was announced in 2013 and the popular Samsung Galaxy S4 (released in the first half of the year) is announced as the first phone to feature it.
The new generation is marketed as having Native Damage Resistance™. Marketing talk aside, the new glass reportedly provides enhanced scratch resistance, reduced scratch visibility, and better retained strength once a scratch occurs. According to the manufacturer, the Gorilla Glass 3 is stronger, and is 3x more scratch-resistant than Gorilla Glass 2. Plus some 40% less scratches are visible once they occur.



MEMORY CARD SLOT



A special slot for inserting a memory card. Memory cards allow you to expand the phone's built-in memory (or in the past these slots have been used to add some missing features such as Wi-Fi connectivity).
Memory cards have different capacities and are used to store and transfer files between compatible devices. There are several types of memory cards. The most popular and frequently used by mobile phone manufacturers is microSD; however, up until recently Sony Ericsson exclusively used the Memory Stick Micro (M2) card type developed by Sony.
Memory card slots can have various supported memory card capacities. Depending on the device, card slots can support capacities of up to 2, 4, 8, 16 or even the yet unavailable 32GB.
As manufacturers rarely test their products for compatibility with newer and larger cards that come out after a specific handset is out on the market, whenever it is possible, we try to verify that larger capacity cards run on older phones.
When we confirm that a mobile phone works with a larger capacity memory card than what the manufacturer has advertized, we usually put that down in the phone specs sheet in our database.
That way, when you see the word "verified" in the Card slot field, you will know our reviewing team has personally tested the device for compatibility with the stated capacity and they are compatible even though it may not be officially stated so by the manufacturer.
Still, you should take that information with a pinch of salt, as your mileage with your specific unit may vary.


SD (SECURE DIGITAL)


Secure Digital or SD is a popular type of memory card. Memory cards are based on Flash memory and are used as solid state storage, their main purpose being an inexpensive way to store or transfer data between computers and other digital products.
The dimensions of an SD card are 24 x 32 x 2.1 mm, which makes it smaller than CompactFlash but larger than miniSD, microSD (TransFlash) and RS-MMC.
SD cards are about the same size as MMC but a bit thicker. They provide a bit more speed than MMC at the expense of higher power consumtion. SD cards also provide a hardware lock that can protect the stored data from being erased.


microSD


A memory card is a flash memory data storage device used in a wide range of digital devices such as mobile phones, digital cameras, PDAs, music players, etc. They are small, rugged and offer high re-record ability.
There is a wide range of memory card formats. MicroSD (SD stands for "Secure Digital") and M2 (memory Stick Micro) are the smallest at the current time. The microSD format was originally called TransFlash or T-Flash.


microSDHC


The microSDHC cards (HC as in High Capacity) upgrade the microSD standard. They have the same physical dimensions but offer higher capacities (4-16 GB) than the regular ones (64MB-2 GB).


miniSD


A memory card is a flash memory data storage device used in a wide range of digital devices such as mobile phones, digital cameras, PDAs, music players, etc. They are small, rugged and offer high re-record ability and power-free operation.
There is a wide range of memory card formats, miniSD (SD stand for Secure Digital) being one of them. It's now considered an outdated standard and in the current generation of portable devices has been replaced by the microSD and microSDHC formats.


MMC


A memory card is a flash memory data storage device used in a wide range of digital devices such as mobile phones, digital cameras, PDAs, music players, etc. They are small, rugged and offer high re-record ability and power-free operation.
There is a wide range of memory card formats. MMC (which stands for "Multi Media Card") is one of the oldest formats and has been replaced by newer ones like SD, microSD and microSDHC. Physically, it's fully compatible with SD cards.

MMCmobile


A memory card is a flash memory data storage device used in a wide range of digital devices such as mobile phones, digital cameras, PDAs, music players, etc. They are small, rugged and offer high re-record ability and power-free operation.
There is a wide range of memory card formats. MMC (which stands for "Multi Media Card") is one of the oldest formats and has been replaced by newer ones like SD, microSD and microSDHC.
MMCmobile cards are based on the RS-MMC cards and share the same mini form factor. The difference between them is that MMCmobile cards are dual-voltage and can operate in older phones with a high-voltage (3V) slot as well as in newer models with a low-voltage (1.8V) slot.
The MMCmobile standard is now considered an outdated standard and has been replaced by newer ones like microSD and microSDHC.

FLIGHT MODE

 

Known also as Airplane mode, this mode disables all radio parts of a mobile phone but leaves other functions available. These include music player, organizer and everything that doesn't require the radio transmitters.
This mode is required because most airlines forbid the use of wireless devices during flight. Some airlines do not allow the use of such devices even in Airplane mode.
There is an industry standard icon to signify that airplane mode is on but not all phones use it.
This mode is required for several reasons. Preventing interference with the airplane equipment is the best known one but another reason is that cell towers cannot handle phones moving at high altitudes and speeds.



MULTITOUCH INPUT METHOD


In mobile computing, multi-touch refers to the capability of a touchscreen (or a touchpad) to recognize two or more points of contact on the surface concurrently. The constant tracking of the multiple points allows the mobile phone interface to recognize gestures, which enable advanced functionality such aspinch-to-zoom.
The multi-touch sensing doesn't work on the resistive type of touchscreens (budget touch phones), the capability comes inherited in capacitive touchscreens (majority of touch phones nowadays).
Apple is considered the pioneer of multi-touch technology on mobile phones with their first iPhone. They introduced the pinch-to-zoom gesture that is now available across various platforms.


CAPACITIVE TOUCHSCREEN

 

Capacitive touch sensors are used either as buttons or on touchscreens. They work by sensing the electrical properties of the human body instead of pressure and generally they don't work with a stylus so they don't allow handwriting recognition. However, capacitive touchscreens feel more sensitive than their resistive counterparts.
Capacitive touch screens are also considered more durable than resistive touch screens.



RESISTIVE TOUCHSCREEN

 

Resistive touchscreens operate by sensing direct pressure applied by the user. It can be activated by pressing it not only with a finger but also with a stylus (unlike the competing capacitive technology).
A resistive touch screen consists of a touch layer placed on top of a standard display. The touch layer normally includes two transparent electrical layers separated by a small gap.
Pressing the display's surface causes the two separate layers to come into contact, which creates an electrical connection that can be sensed and located.


HANDWRITING RECOGNITION

 

The ability of a device or software program to analyze the shape of cursive or printed handwriting drawn on a touchscreen and then translate it into letters, words, numbers, and punctuation marks.
Most devices that have touchscreens have built-in handwriting recognition capability. Input is best done using a stylus.
It should be noted that only devices using resistive type of touchscreen readily allows for input with various objects. The capacitive touchscreen devices can accept only human finger input.

A-GPS (ASSISTED GPS)

 

Assisted GPS (A-GPS) is used to speed up start-up times of GPS-based positioning systems. GPS may have problems getting a lock when the signal is weak and in such a case A-GPS would assist in getting a lock.
This, however, is achieved by the use of an Assistance Server, so a data connection is required and charges may apply for the data transfer.


GPS (GLOBAL POSITIONING SYSTEM)

 

Global Positioning System was developed by the United States' Department of Defense. It uses between 24 and 32 Medium Earth Orbit satellites that transmit precise microwave signals. This enables GPS receivers to determine their current location, time and velocity. The GPS satellites are maintained by the United States Air Force.
GPS is often used by civilians as a navigation system. On the ground, any GPS receiver contains a computer that "triangulates" its own position by getting bearings from at least three satellites. The result is provided in the form of a geographic position - longitude and latitude - to, for most receivers, within an accuracy of 10 to 100 meters. Software applications can then use those coordinates to provide driving or walking instructions.
Getting a lock on by the GPS receivers on the ground usually takes some time especially where the receiver is in a moving vehicle or in dense urban areas. The initial time needed for a GPS lock is usually dependent on how the GPS receiver starts. There are three types of start - hot, warm and cold.
The hot start is when the GPS device remembers its last calculated position and the satellites in view, the almanac used (information about all the satellites in the constellation), the UTC Time and makes an attempt to lock onto the same satellites and calculate a new position based upon the previous information. This is the quickest GPS lock but it only works if you are generally in the same location as you were when the GPS was last turned off.
The warm start is when the GPS device remembers its last calculated position, almanac used, and UTC Time, but not which satellites were in view. It then performs a reset and attempts to obtain the satellite signals and calculates a new position.
The receiver has a general idea of which satellites to look for because it knows its last position and the almanac data helps identify which satellites are visible in the sky. This takes longer than a hot start but not as long as a cold start.
And finally – the cold start is when the GPS device dumps all the information, attempts to locate satellites and then calculates a GPS lock. This takes the longest because there is no known information.
The GPS receiver has to attempt to lock onto a satellite signal from any available satellites, basically like polling, which takes a lot longer than knowing which satellites to look for. This GPS lock takes the longest.
In an attempt to improve lock times, cellphone manufacturers and operators have introduced the Assisted GPS technology, which downloads the current ephemeris for a few days ahead via the wireless networks and helps triangulate the general user’s position with the cell towers thus allowing the GPS receiver to get a faster lock at the expense of several (kilo)bytes.



AUDIO JACK

 

A common connector for plugging in a standard pair of music headphones such as the ones found on music players, computers and most other electronic devices with audio outputs.
It can support stereo and/or microphone, depending on the number of separate connector rings on the jack.
Some phones offer only a 2.5 mm jack, which is a smaller variety of the same principle.
Headphones supplied with mobile phones usually have a mic somewhere along the cable and a remote button that allows for managing calls without using the phone.
Some manufacturers opt for placing a 3.5mm audio jack on this remote control instead of directly on the phone itself. The reason for this is that 3.5mm jacks take up quite a lot of internal space; plus, in this way the user gets to keep the remote control/mic functionality while using third-party headphones.


PORT

 

A term that is generally used to describe a physical connector that docks with another connector (a type of plug on the end of a cable) to electronically connect two devices. It is also called a "connector" or "jack".


GPRS


General Packet Radio Service is a packet-switching technology that enables data transfers through cellular networks. It is used for mobile internet, MMS and other data communications. In theory the speed limit of GPRS is 115 kbps, but in most networks it is around 35 kbps. Informally, GPRS is also called 2.5G.


EDGE (ENHANCED DATA FOR GLOBAL EVOLUTION)


EDGE (also known as Enhanced GPRS or EGPRS) is a data system used on top of GSM networks. It provides nearly three times faster speeds than the outdated GPRS system. The theoretical maximum speed is 473 kbps for 8 timeslots but it is typically limited to 135 kbps in order to conserve spectrum resources. Both phone and network must support EDGE, otherwise the phone will revert automatically to GPRS.
EDGE meets the requirements for a 3G network but is usually classified as 2.75G.


MMS (MULTIMEDIA MESSAGING SERVICE)


Abbreviated as MMS, the Multimedia Messaging Service is a store and forward messaging service that allows subscribers to exchange multimedia files as messages.
MMS supports the transmission of various media types: text, picture, audio, video, or a combination of all four. The originator can easily create a Multimedia Message, by snaping a photo with the phone camera, or by using images and sounds stored previously in the phone (or downloaded from a web site).
If the recipient phone is not switched on or it has not been setup to receive MMS messages, the Multimedia Message will be stored in a special repository offered by the GSM carrier.
In order to send or receive a MMS, the user must have a compatible phone that is running over a GPRS or 3G network. Most current mobile phones and operator networks support MMS.
The maximum message size (along with the attachments) is generally limited to 300KB (MMS 1.2), but recently the MMS 1.3 standard has allowed for a maximum size of 600KB. Wireless carriers however can impose their own size restrictions. Whenever possible we will try and state the MMS version supported by the individual handsets in our database.


MOBILE IM (INSTANT MESSAGING)


Mobile Instant Messaging is the ability to engage in Instant Messaging services from a mobile handset. Mobile IM allows users to address messages to others using a dynamic address book full of users with their online status updated constantly. That allows anyone participating to know when their "buddies" are available for chat.
The advantage of mobile IM is that messages are sent and received in real-time via mobile handsets on-the-go without a stationary computer. Mobile IM is seen as a natural evolution of the popular SMS service.
Mobile IM is available from some operators or mobile phone manufacturers now, but unfortunately, it is not always possible to use IM services between different operators.
When we state IM in our specs sheet that usually means the phone is equipped with a proprietary IM solution. Those solutions frequently rely on either carrier support or can be used between users with handsets of one and the same make.
Fortunately, popular third-party IM providers such as ICQ, Skype, Google Talk, MSN, AOL, Yahoo, etc. are alleviating the situation by making their own mobile applications allowing mobile phones to engage in Instant Messaging independently of their carrier or mobile phone manufacturer. The only prerequisite is having internet access on the go - over GPRS or 3G.


SMS (SHORT MESSAGING SERVICE)


SMS or the Short Messaging Service allows users to send and receive personal text messages directly between mobile phones or sometimes to email adresses. Each message can be up to 160 characters long (when using the default character set) and can be sent to and from users of different operator networks. All mobile phones support SMS.
Recently mobile manufacturers have started offering special reading layouts for SMS inspired by Instant Messengers such as ICQ, Skype, and MSN. The so-called threaded message layout orconversation-style layout displays the incoming and outgoing messages between two participants in a single pane ordered chronologically.
This enhancement reflects the recently prevalent use of SMS as a type of instant messaging much like you would chat on a computer. When possible we try to explicitly state that a mobile phone supports this enhanced messaging view.

 

 

3G


Analog cellular phones were the first generation while digital marked the second generation.
3G is loosely defined, but generally includes high data speeds, always-on data access, and greater voice capacity.
The high data speeds are possibly the most prominent feature, and certainly the most hyped. They enable such advanced features as live, streaming video.
There are several different 3G technology standards. The most prevalent is UMTS, which is based on WCDMA (the terms WCDMA and UMTS are often used interchangeably).


CDMA (CODE-DIVISION MULTIPLE ACCESS)


CDMA is a digital technology for transmitting data. It is a general technology utilized through various standards.
CDMA has no limit on capacity but the base station will only connect users upon determining that the call quality would fall bellow a predetermined limit.
The term is often used to refer to one specific family of technologies - IS-95 (often referred to cdmaOne) and CDMA2000. Networks using this technology operate in the 800 and 1900 MHz frequency bands and are primarily used in the Americas and Asia.


WCDMA(WIDEBAND CODE DIVISION MULTIPLE ACCESS)


Wideband CDMA is a third-generation (3G) wireless standard which allows use of both voice and data and offers data speeds of up to 384 Kbps.
The frequency bands for WCDMA are as follows: Europe and Asia - 2100MHz, North America - 1900MHz and 850MHz.
WCDMA is also called UMTS and the two terms have become interchangeable.
Some parts of the WCDMA are based on GSM technology and the networks are designed to integrate the GSM networks at some levels.


HSDPA (HIGH-SPEED DOWNLINK PACKET ACCESS)


An upgrade for UMTS networks that doubles network capacity and increases download data speeds by five times or more.
The service was initially deployed at 1.8 Mbps but upgrades to the networks and new user devices led to increased rates of 3.6 Mbps, followed by 7.2 Mbps and further down the road, 14.4Mbps and even 21Mbps.
HSDPA only handles the downlink while the uplink is handled by a related technology called HSUPA. The combination of both technologies is usually called HSPA.

 

 

HSUPA (HIGH-SPEED UPLINK PACKET ACCESS)


An upgrade for UMTS/HSDPA networks that increases upload data speeds up to 5.76 Mbps. HSUPA together with HSDPA are sometimes referred to as HSPA.
The standard is backwards compatible with UMTS and HSDPA and will work with devices supporting only those standards.
HSUPA only handles the uplink while the downlink is handled by a related technology called HSDPA.

WLAN

 

Wireless Local-Area Network is a way of providing a wireless high speed connection between data devices or a data device and an access point over a short range. See Wi-Fi.

Wi-Fi


Wi-Fi is a WLAN (Wireless Local Area Network) technology. It provides short-range wireless high-speed data connections between mobile data devices (such as laptops, PDAs or phones) and nearby Wi-Fi access points (special hardware connected to a wired network).
The most common variant of Wi-Fi is 802.11g, which is capable of providing speeds of up to 54Mbps and is backwards compatible with 802.11b (providing up to 11Mbps).
There is currently a new standard in the works called 802.11n (offering twice the speeds of 802.11b) and there are already retail networking devices that support its draft specifications.
Wi-Fi is much faster than any data technologies operating through the cellular network like GPRS, EDGE and even UMTS and HSDPA.
The range covered by a Wi-Fi access point is from 30 to 100 meters indoors while outdoors a single access point can cover about 650 meters.

TETHERING

 

In the context of GSM mobile phones, tethering describes the process of connecting a phone to a computer so that the computer can access the internet via an EDGE/UMTS/HSDPA network. In this way, the mobile phone acts as a modem for the computer.
That specific use of the word "tethering" stems from the fact that to be used as a modem, the mobile phone usually has to be connected to the computer via a USB data cable. In recent years however the same thing has become possible without cables by using a Bluetooth connection.
Thus, tethering has turned into a generic term for using your mobile phone as a GSM modem for your computer.
Some carriers require that you sign up for special plans in order to use your phone for tethering, while for others it's simply a matter of paying the data traffic used, much like you pay for browsing on your mobile phone.

Wi-Fi  HOT SPOT


An area where users can access Wi-Fi services to access the Internet if they have the appropriate device. Hot spots vary in area of coverage. They are usually public and many charge users by the day or month. However, some are free - for example privately owned in restaurants or cafes or public in universities and schools.


Wi-Fi DIRECT

Wi-Fi Direct, initially called Wi-Fi P2P, is a Wi-Fi standard that enables devices to connect easily with each other without requiring a wireless access point and to communicate at typical Wi-Fi speeds[3] for everything from file transfer to internet connectivity. Only one of the Wi-Fi devices needs to be compliant with Wi-Fi Direct to establish a peer-to-peer connection that transfers data directly between each other with greatly reduced setup. Wi-Fi Direct negotiates the link with a Wi-Fi Protected Setup system that assigns each device a limited wireless access point. The "pairing" of Wi-Fi Direct devices can be set up to require the proximity of a Near Field Communication, a Bluetooth signal, or a button press on one or all the devices. Some have suggested that Wi-Fi Direct may not only replace the need for routers, but may also replace the need of Bluetooth for applications that don't rely on low energy.


NFC (NEAR FIELD COMMUNICATION)


NFC is a short-range high frequency wireless communication technology that enables the exchange of data between devices over about a 10 cm distance.
NFC is an upgrade of the existing proximity card standard (RFID) that combines the interface of a smartcard and a reader into a single device. It allows users to seamlessly share content between digital devices, pay bills wirelessly or even use their cellphone as an electronic traveling ticket on existing contactless infrastructure already in use for public transportation.
The significant advantage of NFC over Bluetooth is the shorter set-up time. Instead of performing manual configurations to identify Bluetooth devices, the connection between two NFC devices is established at once (under a 1/10 second).
Due to its shorter range, NFC provides a higher degree of security than Bluetooth and makes NFC suitable for crowded areas where correlating a signal with its transmitting physical device (and by extension, its user) might otherwise prove impossible.
NFC can also work when one of the devices is not powered by a battery (e.g. on a phone that may be turned off, a contactless smart credit card, etc.).


BLUETOOTH


Bluetooth is a wireless protocol for exchanging data over short distances from fixed and mobile devices, creating personal area networks.
There are two important parameters of Bluetooth devices - class and supported profiles.
"Class" signifies the distance at which a Bluetooth connection is possible. Most mobile devices are Class 2, which means they have a range of up to 10 m. Class 1 devices are rare and have a range of up to 100 feet.
A "profile" is a type of Bluetooth connection. The most common are the Headset (HSP) and Handsfree (HFP) profiles that enable the device to connect to a wireless headset or handsfree.
Some other profiles are OBEX (OBject EXchange) which allows transfer of files, contacts and events; A2DP, which adds support for streaming of stereo sound and AVRC, which allows remote control of playback.


TFT (THIN FILM TRANSISTOR)


TFT is one of the best Liquid Cristal Display technologies in terms of image quality and response time. However, it also consumes more power and is more expensive.
TFT, like TFD, is an active-matrix technology. This means a transistor is located next to each pixel, allowing it to be turned on and off individually. This ensures faster response time and greater contrast.


TFD (THIN FILM DIODE)


TFD is a kind of Liquid crystal display (LCD) technology. It is an active-matrix technology which means that a diode is situated next to each pixel making it possible for the pixels to be turned on and off individually. This allows a quicker response time and more contrast than passive-matrix technologies.
TFD takes the excellent picture quality and the fast response of TFT displays and combines them with the low power consumption and cost of the STN ones.


OLED (ORGANIC LIGHT-EMITTING DIODE)

A display technology that consists of small dots of organic polymer which emit light when charged with electricity.
OLED displays have several advantages over the LCDs. They are thinner, lighter, brighter, need less power, have better viewing angles, contrast and response time for video and animation. OLEDs are also cheaper and easier to manufacture.
On the other hand, LCDs offer better legibility in bright ambient light.



SENSORS


Modern mobile phones come with a variety of sensors that automate or easy many of our daily tasks. This field takes into account the presence of an accelerometer, a gyroscope, a compass, and a barometer.
Accelerometer and gyroscope
Accelerometers in mobile phones are used to detect the orientation of the phone. The gyroscope, or gyro for short, adds an additional dimension to the information supplied by the accelerometer by tracking rotation or twist.
An accelerometer measures linear acceleration of movement, while a gyro on the other hand measures the angular rotational velocity. Both sensors measure rate of change; they just measure the rate of change for different things.
In practice, that means that an accelerometer will measure the directional movement of a device but will not be able to resolve its lateral orientation or tilt during that movement accurately unless a gyro is there to fill in that info.
With an accelerometer you can either get a really "noisy" info output that is responsive, or you can get a "clean" output that's sluggish. But when you combine the 3-axis accelerometer with a 3-axis gyro, you get an output that is both clean and responsive in the same time."
Digital compass
The digital compass that's usually based on a sensor called magnetometer provides mobile phones with a simple orientation in relation to the Earth's magnetic field. As a result, your phone always knows which way is North so it can auto rotate your digital maps depending on your physical orientation.
Barometer
And finally, you may see a device sporting a barometer in its specs sheet. Contrary to what you may suggest, it has nothing to do with weather. Instead, the barometer is there to help the GPS chip inside the device get a faster lock by instantly delivering altitude data.



ACCELEROMETER

The accelerometer is a built-in electronic component that measures tilt and motion. It is also capable of detecting rotation and motion gestures such as swinging or shaking.
The most common use for it is to activate auto screen rotation on mobile devices when the user changes their orientation from portrait to landscape or vice-versa.
Another modern application for the accelerometer is to control the mobile device music player with gestures (Sony Ericsson Shake control or Samsung Motion play technologies).
Accelerometers are also utilized for enriching the gaming controls (navigating by tilting the device instead of by pressing keys).
Another popular mobile phone feature based on an accelerometer is turn-to-mute. It allows user to mute an incoming call, silence an alarm or pause the mobile music player simply by turning the device face down.

 

 

JAVA


Often stands for "Java ME" (the new name of J2ME, Java 2 Platform, Micro Edition). Java ME is a platform for applications running on mobile phones. These, mainly small, applications (e.g. games) can be downloaded from the Internet directly to the phone using its built-in web-browser.


STAND-BY TIME (BATTERY LIFE)


Stand-by time is the officially quoted longest time that a single battery charge will last when the phone is constantly connected to the GSM network but is not in active use.
The stand-by time is highly dependent on the cellular network environment, such as the distance to the closest GSM cell tower (base station). Moving the phone (as in a vehicle) also negatively affects battery life.
Manufacturers measure talk time in controlled conditions and the quoted numbers are rarely reached in real-life scenarios. These numbers are best used as reference when comparing phones from the same manufacturer because battery life measurement methodology will probably vary from manufacturer to manufacturer.
Quite often you will find the Stand-by time field in the specification pages of new phones empty as the manufacturers sometimes fail to disclose the info at the official announcement. Later on when the handset hits the market, the figures are usually revealed and accordingly, we take the care to add them to the database.


TALK TIME (BATTERY LIFE)


Talk time is the officially quoted longest time that a single battery charge will last when you are constantly talking on the phone.
The talk time is highly dependent on the cellular network environment such as the distance to the closest GSM cell tower. Moving fast while talking (as in a vehicle) also negatively affects battery life.
Manufacturers measure talk time in controlled conditions and the quoted numbers are rarely reached in real-life scenarios. These numbers are best used as reference when comparing phones from the same manufacturer because battery life measurement methodology will probably vary from manufacturer to manufacturer.
Quite often you will find the Talk time field in the specification pages of new phones empty as the manufacturers sometimes fail to disclose the info at the time of the official announcement. Later on, when the handset hits the market, the figures are usually revealed and accordingly, we take the care to add them to our database.


WAP (WIRELESS APPLICATION PROTOCOL)


WAP is an international standard for applications that use wireless communication. Its most common application is to enable access to the Internet from a mobile phone or a PDA.
WAP sites are websites written in or converted to WML (Wireless Markup Language) and accessed via the WAP browser
WAP websites are now considered outdated as most modern phones have web browsers with HTML support.

ROM (READ-ONLY MEMORY)


A form of data storage. This type of memory keeps the saved data even if the device power is off. The data on the ROM can be loaded into the RAM if needed.
The word Read-Only identifies it as "read-only memory", since the reprogramming process is generally infrequent, comparatively slow, and often does not permit random access writes to individual memory locations.


RAM (Random-Access Memory)


This is the memory where the software resides while it is running along with the data it is using. RAM is used by both OS and application software.
RAM is very fast but volatile, meaning that all information is lost when electric power is cut off. That makes it useful for temporary storage of data that requires fast access.
Normally, devices with RAM also have another type of storage memory (flash memory or a hard drive) that stores the information while the power is off.
Devices with more RAM can run more complex software and multiple applications at the same time.


VGA (VIDEO GRAPHICS ARRAY)


One of the resolution standards used for images, videos and displays. VGA means a resolution of 640 pixels x 480 pixels.


QVGA (QUARTER VIDEO GRAPHICS ARRAY)


QVGA images or videos are 320 pixels wide and 240 pixels tall (320 x 240 pixels). The name Quarter VGA is written as QVGA and the resolution is four times smaller than VGA resolution (640 x 480 pixels)


SVGA(SUPER VIDEO GRAPHICS ARRAY)


Super video graphics array is a standard size for images and displays. SVGA indicates a resolution of 800 x 600 pixels.





USB (UNIVERSAL SERIAL BUS)


USB is a standard for a wired connection between two electronic devices, including a mobile phone and a desktop computer. The connection is made by a cable that has a connector at either end. One end, the one that plugs into the computer, is the same across all USB cables while the one that plugs into the mobile device can be of various types such as miniUSB, microUSB or a proprietary connector.
USB version 1.1 provides maximum speeds of up to 1.5 MB/s while the current version 2.0 is about 40 times faster. The versions are backwards compatible and the speed is limited by the slower device. Transferring data may require drivers to be installed on the desktop computer but some phones offer "mass storage" mode which means they appear as thumb drives to the computer and no special drivers are needed.
In addition to their data transferring application, USB cables also carry an electric charge that can be used to power peripherals (such as USB mice or keyboards), and many mobile phones can be charged through their USB port.


Micro USB


A type of USB connector. USB stands for "Universal Serial Bus". Devices connected to the computer using a USB cable can easily exchange files and information (if the device supports Mass Storage mode, the files can be transferred without the need for special drivers or software).
Some devices can be charged via the USB cable when connected to the computer. There are different USB interfaces: MicroUSB (with two subtypes - Micro-A and Micro-B) is one of them, and was developed to replace the older MiniUSB interface. However, the latter is still the most popular connector type in 


Mini-USB


A type of USB connector. USB stands for "Universal Serial Bus". Devices connected to the computer using a USB cable can flawlessly transfer files and information between the phone and the computer (if Mass Storage mode is supported files can be transferred without the need of special drivers or software).
Some devices can be charged when the USB cable is connected to the computer. There are different USB interfaces: Mini-USB (with two subtypes - Mini-A and Mini-B) is one of them,but it's in the process of being replaced by the newer and slimmer Micro-USB interface.
The miniUSB connector however is still the most popular connector type in portable devices.



MASS STORAGE MODE


A standard mode allowing compatible phones to be connected to a computer's USB port and be used as a removable storage drive without the need for any special drivers.
Usually, in Mass Storage mode, the phone's memory is mounted as a removable drive by the computer OS and cannot be used by the phone itself. That's the reason why some phones only allow an inserted memory card to be mounted in Mass Storage mode thus keeping their system partition inaccessible on the computer in this mode.



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